The Dynasty Warriors games, regardless of their evident absurdity, typically make a fair attempt at being historically accurate. You can, in series custom, flatten ten males with the push of a single button; but you can likewise attempt– and stop working– to save a pal’s life in one specific battle, just to look it up on the web and discover that they in fact died there on that same battleground in reality.
Dynasty Warriors: Godseekers is a departure from the norm in that it carefully follows the exploits of well-regarded warrior Zhao Yun as he investigates a scary cavern with his old buddy, Lei Bin, just to awaken an ancient god who offers him the power to influence the minds of others and manage them in battle. This, as far as we’re aware, is not a precise retelling of true real-life events, but rather Godseekers’ narrative validation for being a turn-based strategy video game rather than the usual hack-and-slash fare.
Not that such a reason is particularly essential; Dynasty Warriors has actually trodden similar ground before with Koei Tecmo’s heavyweight strategy series, Romance of the Three Kingdoms, though its enormous depth makes it off-putting for numerous. Godseekers, on the other hand, shares much more in common with Koei’s more available Kessen and Dynasty Tactics series, however it’s been a very long time because we’ve spoken with either of those. So, a go back to a somewhat less hardcore approach here is more than welcome.
Rather than controlling a single general and running around ancient China sculpting up hundreds of armed but terrified peasants– rather an unpleasant job, when you believe about it– you rather take control of a number of Generals on a giant square grid. Most of the Generals come and go as the story progresses, with the focus nearly entirely put on childhood friends, Zhao Yun and Lei Bin.
Godseekers does a great job of adapting the crucial ideas of the mainline Warriors titles. Generally, the series is all about learning your character’s moveset so that you understand which attacks are best to use when you have an organized queue of opponents in front of you; or an entire crowd of them; or you’re dueling with a single enemy General. In spite of the series’ reputation as a button-masher, comprehending the location and distance covered by each attack is the essential to higher-level play.
This is echoed in Godseekers, where, instead of fighting enemies one-on-one a la Intelligent Systems’ Fire Emblem series, a lot of your characters’ readily available attacks will cover a variety of squares on the grid. It pays to see enemy developments and to make sure your systems are all appropriately placed to damage as many opponents as possible based upon the area covered by their attacks. Further damage rewards are awarded for assaulting systems from behind or the side, and the series trademark musou attacks are present, requiring a little time to charge up however ultimately laying waste to a big location.
Any systems in a set development with your currently-selected character are allowed to act again if they’ve currently acted in the present turn, giving you a huge advantage. Second, and more importantly, you can let loose a Synchro Attack, where all of your systems within the formation go definitely wild at any opponents in a nine-square area of your choosing, while you consistently mash the X button to increase their damage output.
If planned correctly, you can eliminate half the opponent’s forces in one go, and do enough damage to completely charge the gauge again; do not be surprised if you find yourself tearing your shirt off and roaring like an ape at the numbers flying from your tv.
The concept of gamers really ending up being bought any of the characters or the video game as a whole appears improbable
You’ll likewise find yourself getting extremely bored viewing your enemies’ and allies’ turns play out on screen. An useful fast-forward button has actually been supplied, but the second you press it you’ll right away lose track of exactly what’s happening as enemy units start amazingly teleporting all over the place. It would’ve been far more beneficial to have a middle ground in between the fast-forwarded speed and the standard action, so that you can skip the boring drudge while also monitoring the chess-like antics.
On the other hand, outside of battle, there’s a worrying quantity of dialogue to sort through, and its appeal wears thin really quickly. Veteran Dynasty Warriors fans are used to the limitless talk of honour and how super-tough everyone is, so they might actually value the daft supernatural twist on the traditional yarn, but most of it is the same stuff the series has illustrated many times in the past. Newbies, on the other hand, would likely find themselves absolutely confused by the whole thing.
The video game also does little on a mechanical level to endear you to any particular character. The poor discussion is one thing, however the game’s systems surrounding character enhancement typically feel superfluous at finest.
None of this is assisted by the truth that, although Zhao Yun and Lei Bin are a long-term component throughout, you’re otherwise dealing with a rotating cast of characters. Simply invested all your money on upgrading Liu Bei’s swords? Congratulations! He’s now strayed for the next three missions.
Regardless of the occasional high points of the game’s fights, the concept of gamers in fact ending up being invested in any of the characters or the game as a whole appears improbable. Compare this to the Fire Emblem series, where players establish personal favorite characters thanks to the snappy dialogue and detailed systems that govern battle capabilities and social interactions in concrete methods. In this context, Godseekers all of a sudden loses.
As entertaining as Godseekers can be, you have to question who you might gladly suggest it to. It’s not going to draw in any brand-new Dynasty Warriors fans, nor will it please fans of the primary games, efficiently making any prospective players a specific niche within a niche. The appeal of being able to play the Vita variation on the go is great, however even then you’ve likewise got access to the similarity XCOM, Disgaea, Steamworld Heist and Frozen Synapse Prime, all broadly similar titles that are simpler to recommend.
And so, any suggestion that you need to pick up Godseekers includes significant caveats. If you really like Dynasty Warriors and you’re jonesing for a new strategy game to obtain into after tiring all the other brilliant ones offered, it’s worth a look. That’s barely adequate of a recommendation in a strategy category full of far better crafted games, is it.
The video game likewise does little on a mechanical level to endear you towards any specific character. The poor discussion is one thing, however the video game’s systems surrounding character improvement often feel unnecessary at best. Despite the occasional high points of the video game’s fights, the concept of players in fact becoming invested in any of the characters or the game as a whole seems far-fetched. It’s not going to draw in any brand-new Dynasty Warriors fans, nor will it please fans of the main games, effectively making any possible gamers a specific niche within a niche. If you really like Dynasty Warriors and you’re jonesing for a brand-new technique video game to get into after tiring all the other dazzling ones available, it’s worth a look.